Looks beautiful doesn’t it. Probably not… See it’s missing the portholes. The problem is… Roblox doesn’t like portholes. In fact… Roblox doesn’t like boxes… or should I say frames… Ironic right? Considering its “Roblox”. So I’m posting this in hopes that the lovely community can help me brain storm on how I would go about adding portholes. (On the lighter part since the darker part will be completely submerged… and adding portholes would be counterfloaductive. (See what I did there?))
If you try to do a corner in Roblox… you end up with this…
Concept #1: By creating an illusion with a sinking ship and a non sinking ship. Ex: On(Touch) the new boat would suddenly transition into a sinking boat with water particles coming out of the hole.
Concept #2: The front, back of the boat would be meshes while the middle would be a union. I believe Unions can be modified with scripts so it would be possible with a negative cylinder intersecting the middle.
I’ve thought about splitting the ship in half (actually an idea I’m pursuing atm) As far as putting holes in the boat I’m talking about the portholes. Or the holes in the part of the ship that are usually used for windows. While modern portholes are used as windows… In the 16th, 17th, and 18th century. They were primarily used as holes where a cannon would fire out of. That’s what I’m looking for as of this moment. As far as sinking goes. Haha Splitting up the ship allows for some awesome things. For instance, if a ship gets rammed in the middle, I can break the ship apart and let it sink. I do appreciate the feed back however. Does give me some ideas for the sinking of the ship.
A little bit more information if you care to read it. (hope its not too much) I started off this iteration of ship building with “kit” building in mind. Most of the parts will be regular roblox parts using as less mesh as possible.
Had you tried asking blender’s forums or watching tutorials like this? If neither of those work then I recommend reaching out to @maplestick for further assistance as he’s more experienced in 3D modeling.
Lol, It’s not really a blender issue. In cases like these you would create your own collision. But since this is Roblox that’s not really an option. I’m pretty experienced in Blender as well so more than likely if I don’t know then he probably wouldn’t know either… if I were to interpret his profile description. The only solutions I’ve thought of is to either split the model down further into a kit or just let the cannons ignore the ship itself. Was hoping there would be another solution though. I kinda feel like this is a bypass instead of a real solution.