PVP Grab skill/ability

I have a question, I am trying to make a grab skill. A player will first keep running forward. If grabbed successfully, the player will bite the player. So here are my questions.
I should keep sending hitbox requests to the server to create a hitbox to check if there is a player while running or have a method that can keep holding the hitbox at the front of that player

Thank you

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I think this is the best

And to get the parts touching the hitbox, use:

workspace:GetPartsInPart(hitboxName) --to get the parts touching the hitbox
--(brings a table of parts that are touching)
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but how to keep the hitbox at the front of the player, how to do this?

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I believe the best method is using welds.

Edit: How can I insert a part that attaches to a player's Torso? - #9 by Dev_Peashie

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ok, thank you. Let me have a try

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WeldConstraints would be better than welds as constraints have the relative positions built-in already

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