QClash Minor Update - January 7th, 2019

“We’re so close, I can almost taste it.” - Rascal

General

  • Alpha/Beta ownership tags have been added to the chat.
    • Depending on which version you’ve owned, you’ll see a tag before you username when using chat commands
    • We are also planning to offer continued gifts post release. Thank you for your support!
  • Added precommit macros to prevent skins from being busted in the future.
  • Fixed bug on the character selection screen the would revert skin selection if selecting a new taunt and vice versa.
  • Users who have left the game will no longer appear in the MVP screen as an empty character.
  • Reorganized main landing menu
    • Lootbox menu is now visible on the root menu
      • Badge has been re-enabled showing how many boxes you currently own
    • Combined Items and Tokens submenu
    • Darkened panel cards on Items screen
  • Increased payload range by about 22%
  • Character stability fixes
    • Characters should no longer fling when ramming into obstacles at high speeds.
    • Characters will attempt to maintain an upright orientation when experiencing knockback
  • Fixed an bug where lootboxes earned by leveling up would not leave your inventory, resulting in opening the same box over and over.
  • Re-enabled the /feedback command in chat

Ghost

  • General
    • Updated first person animations

Cyborg

  • General
    • Updated Frostbite avatar headshot to match appropriate skin
    • Updated first person animations

Rascal

  • General
    • Bacon Claus skin will now play animations normally
    • Updated Bacon Claus avatar headshot to match appropriate skin
    • Updated first person animations
  • Turrets
    • Fixed a bug preventing turrets from self-destructing when in an enemy or unowned spawn location

Sir Knight

  • Leap
    • Will no longer “teleport” to landing position when observed by third parties
    • Should no longer have issues clipping through walls.

Reaper

  • General
    • Updated Festive avatar headshot to match appropriate skin
    • Updated first person animations
  • Envision Darkness
    • Targets will no longer remained seen after the effect ends (previously targets would remain visible until they wiped out)

Zadena

  • General
    • Updated first person animations
  • Staff
    • Healing allies with prebaked armor points (such as Knight) will now replenish after the targets hitpoints are full

  • With love from The Q-Clash Team

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