“We’re so close, I can almost taste it.” - Rascal
General
- Alpha/Beta ownership tags have been added to the chat.
- Depending on which version you’ve owned, you’ll see a tag before you username when using chat commands
- We are also planning to offer continued gifts post release. Thank you for your support!
- Added precommit macros to prevent skins from being busted in the future.
- Fixed bug on the character selection screen the would revert skin selection if selecting a new taunt and vice versa.
- Users who have left the game will no longer appear in the MVP screen as an empty character.
- Reorganized main landing menu
- Lootbox menu is now visible on the root menu
- Badge has been re-enabled showing how many boxes you currently own
- Combined Items and Tokens submenu
- Darkened panel cards on Items screen
- Lootbox menu is now visible on the root menu
- Increased payload range by about 22%
- Character stability fixes
- Characters should no longer fling when ramming into obstacles at high speeds.
- Characters will attempt to maintain an upright orientation when experiencing knockback
- Fixed an bug where lootboxes earned by leveling up would not leave your inventory, resulting in opening the same box over and over.
- Re-enabled the /feedback command in chat
Ghost
- General
- Updated first person animations
Cyborg
- General
- Updated Frostbite avatar headshot to match appropriate skin
- Updated first person animations
Rascal
- General
- Bacon Claus skin will now play animations normally
- Updated Bacon Claus avatar headshot to match appropriate skin
- Updated first person animations
- Turrets
- Fixed a bug preventing turrets from self-destructing when in an enemy or unowned spawn location
Sir Knight
- Leap
- Will no longer “teleport” to landing position when observed by third parties
- Should no longer have issues clipping through walls.
Reaper
- General
- Updated Festive avatar headshot to match appropriate skin
- Updated first person animations
- Envision Darkness
- Targets will no longer remained seen after the effect ends (previously targets would remain visible until they wiped out)
Zadena
- General
- Updated first person animations
- Staff
- Healing allies with prebaked armor points (such as Knight) will now replenish after the targets hitpoints are full
- With love from The Q-Clash Team