Howdy all, thanks for all your patience while we work on our new game engine. In the meanwhile, we made some small changes to the game that should help foster new gameplay experiences.
General
- Shadow map lighting enabled on all maps
- Fixed issue when equipping sprays would not register until full reloading the game.
KOTH Castle
- Added back to rotation
Blightpeak Perch
- Fixed collisions in tree geometry near first attacker spawn
- Rascal can no longer place deployables on certain trees near attacker spawns
Ghost
Frag Grenade
- Cooldown reduced to 4s (was 6s)
- Damage reduced to 60 base (was 75 base)
Decker
Revolver
- 20% revolver spread decrease
- Revolver primary damage to 40 base (was 34 base)
- Revolver primary headshot multiplier reducer to 2.5 (was 3)
Ultimate: Confiscate
- 20% confiscate range increase
- Foes are silenced for 4s (was 3s)
Reaper
Sniper Rifle
- Fully charged shots will now Poison enemies for 4s instead of blinding them
Poison Field
- Will no longer make enemies vulnerable
- Field lifetime extended to 12s (was 8s)
- Allies standing in Reaper Poison field will now have a 100% chance of poisoning targets (was 50% chance)
Zadena
Staff
- Heal Power on allies increased by 8%
- Damage fire rate decreased from 0.2s to 0.25s
The Q-Clash Team