September 21st, 2018
The Moderately Sized Update
Welcome back. Here are the changes!
General
- New Payload map: Blightpeak Perch
- Welcome to V1! More to come here!
- When healing a player, you will see “heal-hitmarkers” when the heal target is outputting damage
- Being near an explosions will shake your screen
- Added hint button prompt to show Clasher details in game
- The camera is now locked in place when using speech wheel
- Temporarily removed ability to build deployables on the payload
- Fixed bug that allowed players to reload and shoot at the same time
- Fixed bug where joining mid round would show Turrets and shields as the wrong team
- Fixed issue where sometimes Ultimate status did not reset at the end of a round
- Improved spray appearance when overlayed in some cases
- Cleaned up invisible walls in Castle and Tokyo
- Fixed a few game-damning bugs that would result in an unplayable server
- Turned on hotfix for the “A-Pose Animation Bug”
Ghost
- Air Strike
- Targets no longer snap to enemy’s feet
- Air Strike barrages now do damage to an area over time
- Reduced base damage per shot from 120 to 80
- Ammo count now updates more accurately when used
Rascal
- Scrap Cannon
- Reduced base damage of primary shot from 50 to 45
- Scrap
- Extended lifetime for scrap from 12s to 24s
- Fixed bug where Rascal could collect over 100 scrap
- Fixed bug where Scrap count did not reset at the end of a round
Sir Knight
- General
- Removed base 100 AP
- Added base 100 HP
- Knight’s Shield
- Reduced cooldown from 10s to 6s
- Shield health now persist between deployments
- Previously for every deployment, Knight’s Shield would deploy at full health
- Currently, when deployed, Knight’s Shield will deploy at the health it was when previously stowed
- When stowed: Knight’s Shield will regenerate health at a speed of 25hp/s
- New Movement: Knight’s Leap
- When activated the user will leap forward into the air, slamming their weight onto the ground.
- Enemies within range of landing will take damage and increased knockback
- The user will receive all incoming damage for any ally within range of landing for 4 seconds
- The user will receive a temporary 25 AP for every ally within range of landing for 4 seconds
- Visuals still pending
- When activated the user will leap forward into the air, slamming their weight onto the ground.
- New Ultimate: Immortal
- When activated; Both the user and allies within 30 units will have the lower bound of their health locked to 20% of their total health for 5 seconds
- Damage nullified will be considered blocked by the user
- Visuals still pending
Reaper
- Teleport
- Algorithm redone so teleport hitbox is no longer 0 sized
- This prevents Reaper from teleporting through small cracks in the scenery
- Algorithm redone so teleport hitbox is no longer 0 sized
Nothing more to say today! Thank you all for your continued support. You all make this game rewarding to play and to work on!
- The Q-Clash Team
Last update log