qPerfectionWeld by Quenty is not working or I'm doing it wrong?

Hello!
I’m doing a custom character and I want this head is welded with actual head and I’m using script by @Quenty


But I don’t know where to player the script to weld it to actual head cuz now it’s welding head and model together but not to head
That’s what happens

Thank for any help!

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I’m not sure why but I would suggest the first thing to see is the model anchored? (Sorry if this doesn’t help as I never uses NPC’s lol)

Yep is it

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Hmm. I would then say try duplicating your model but unionising the head model (create it into 1 part) as maybe thats the problem. Or try using a single mesh part as the head if possible?

I tried to union it but there is parts that I can’t union

Oh. Then I’m not sure. I might try make something similar in Studio, and play around with it and find a solution.

Did you try puttin qPW inside the model itself? And not in the “head”?

Yes I tried but it did same result

I’ll try play with it now. (30 chars)

I think thats cause of an issue i had earlier, try running this in the command bar:

for _, Part in ipairs(game.Workspace.DogMan:GetDescendants()) do if Part:IsA("BasePart") then Part.Anchored = false end end

So what ???

Put qPW inside the “DogMan” model, and run that code in the command bar, and try it.

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Another quick suggestion. Try ungrouping the second “Head” model that has your DogMan parts in.

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I really don’t need that code now it working without that code thanksss

3 Likes