Pixeluted
(Pixeluted)
June 18, 2020, 5:37pm
1
Hello!
I’m doing a custom character and I want this head is welded with actual head and I’m using script by @Quenty
But I don’t know where to player the script to weld it to actual head cuz now it’s welding head and model together but not to head
That’s what happens
Thank for any help!
2 Likes
I’m not sure why but I would suggest the first thing to see is the model anchored? (Sorry if this doesn’t help as I never uses NPC’s lol)
Hmm. I would then say try duplicating your model but unionising the head model (create it into 1 part) as maybe thats the problem. Or try using a single mesh part as the head if possible?
Pixeluted
(Pixeluted)
June 18, 2020, 5:43pm
5
I tried to union it but there is parts that I can’t union
Oh. Then I’m not sure. I might try make something similar in Studio, and play around with it and find a solution.
Did you try puttin qPW inside the model itself? And not in the “head”?
Pixeluted
(Pixeluted)
June 18, 2020, 5:45pm
8
Yes I tried but it did same result
I’ll try play with it now. (30 chars)
I think thats cause of an issue i had earlier, try running this in the command bar:
for _, Part in ipairs(game.Workspace.DogMan:GetDescendants()) do if Part:IsA("BasePart") then Part.Anchored = false end end
Put qPW inside the “DogMan” model, and run that code in the command bar, and try it.
3 Likes
Another quick suggestion. Try ungrouping the second “Head” model that has your DogMan parts in.
2 Likes
Pixeluted
(Pixeluted)
June 18, 2020, 5:53pm
14
I really don’t need that code now it working without that code thanksss
3 Likes