Hello everyone! It’s been a wild 3 months since the Christmas Update, sorry for the considerable wait!
We’ve been hard at work to fix all those nasty bugs, and also bring you some new content & quality of life!
Along with this update, we’ve also rewelcomed a new member to the development team… @imskyyc!
Now, onwards… to the changelog! <3
Additions
- New Clothing & Hard Hats!! As seen on the Avatar Marketplace!
- New Combat Armour! Now with speed debuffs.
- Added a new mailing office within the DMR Control Room!
- Added a new secret badge called Overtime Work, only obtainable in public servers.
- Added a new object interaction system, with object details, cool UI, and mobile support!
- Added a new hanging TV in certain rooms.
- Added two new unique posters!
- Added new clothing for Security.
- Added first-person zoom function via the right mouse button, can be turned off.
- Added a new “simple” option for camera shaking.
- Added portrait for group photo from December 2024.
- Added a speaker in Sublevel-2.
- Refreshed the changing area lockers.
- Refreshed the TV model.
- Introduced new weapon limits:
- AA-12, 3 per team.
- M60, 2 per team.
- RPD, 2 per team.
- RPG-7, 1 per team.
- Saiga-12, 3 per team.
- Readded quests for Admin Warhead events.
- The event hazmat suits have returned!
- Crouching now has reduced recoil for certain firearms.
- When Foxtrot-9 blows up, the crane is now pushed by the explosion.
- Various weapons now have their own equip time, with the new default being
0.5
seconds. - The DMR Chamber radiation indicator now errors when above
9999
roentgen. - The DMR Chamber radiation indicator now slowly decreases during a Phase 2 Shutdown.
- Props within Control Station 47 are now fully affected by the black hole.
- Various animation packs are now allowed on combative teams.
- Various commands are now available to private servers owners in the F2 console.
- QSERF Avatar Items are now recognised as in-experience items, allowing you to switch hats!
Changes
- Refreshed the rest of the McCarthy Node!
- Emotes have been re-enabled!
- Avatar Item givers no longer use proximity prompts.
- Various weapon rebalancing changes, see QCOD for new statistics.
- Updated all loading screen, spawn location, and vent location images.
- Updated the in-experience credits section.
- Updated non-employee payout ranks, and added new Advanced Corporate ranks.
- Optimised a lot of things, a considerable amount of things, just so many things.
- Shirt Graphics (aka T-Shirts) now display on your avatar once again.
- Moved the DMR Control Room teleport location to an inner viewing area.
- Walking no longer affects the spread of firearms.
- Significantly reduced the range of DMR Controls. (Community Suggestion)
- Improved collisions of potted trees.
- Improved quality of CS47’s elevator rank label. (Community Suggestion)
- Reduced water movement debuff from
50%
to30%
. - Refactored elevator teleportation code.
- Refactored weapon equipping code.
- Refactored the NPC Client Handler script.
- Reimplemented the Shaft Elevator music.
- Rescripted camera shaking.
- Rescripted the Tape Drives.
- Rescripted the VHS Overlay.
- Fixed a bug where avatar items contributed to player hitboxes.
- Fixed a bug where Richard Dalthic could not be interacted with.
- Fixed a bug where NPCs sometimes wouldn’t respawn after a meltdown event.
- Fixed a bug where the upside-down chairs in the DMR Café were interactable.
- Fixed a bug where the Jetpack was unusable on controllers.
- Fixed a bug where the Topside Tartarus CR elevator would spawn at the wrong floor.
- Fixed a bug where the temporary combat restriction note did not display on low quality modes.
- Fixed a bug where the MIN-134 wouldn’t stop revving after being unequipped.
- Fixed a bug where spinny chairs didn’t stop spinning after being dismounted.
- Fixed a bug where a player’s first payout would never succeed.
- Fixed a bug where the DMR could brick if it stalls & enters maintenance at the same time.
- Resolves report: #0059.
- Fixed a bug where the DMR Vault Door & Fuel Cells did not kill players correctly.
- Resolves report: #0067.
- Fixed a bug where the Nightshift completion badge was never awarded.
- Resolves report: #0081.
- Fixed a bug where the lights in the DMRCR Records Rooms could not be turned off via switch.
- Resolves report: #0084.
- Fixed a bug where the ending screen skip buttons could not be selected on controllers.
- Resolves report: #0220.
- Fixed a bug with weapons where bullets could be consumed shortly after equipping.
- Fixed a bug with the Super Fuel Cell model.
- Resolves report: #0015.
- Fixed a bug with the user settings interface.
- Resolves report: #0129.
- Fixed a typo in a notification relating to the turbines.
- Resolves report: #0013.
- Fixed a visual artifact in the teleportation animation.
- Fixed issues with certain security cameras, including their locations.
- Fixed issues with doors, mostly relating to streaming.
- Fixed issues with teleport bricks & rank tags in relation to rejoining.
- Rejoining a server during a rank promotion will now let you access new areas!
- Fixed issues with the black hole in relation to collisions.
- Fixed issues with player ragdolls.
- Fixed the Janitor Bucket.
- Fixed broken references to Material Variants.
- Fixed certain locked doors having no functionality.
- Fixed evacuation tunnel vault door alarm.
- Resolves report: #0110.
- Fixed GEMD Furbearer gene & speed buffs from other genes.
- Resolves report: #0075.
- Fixed missing spaghetti cup functionality.
- Resolves report: #0203.
- Fixed many building errors across the entire map.
- Resolves reports: #0003, #0008, #0065, #0094, #0111, #0119, #0121, #0122, #0132, #0134, #0150, #0151, #0158, #0166, #0167, #0201, #0206, #0211.
- Fixed many issues with the character system.
- Resolves reports: #0002, #0006, #0012, #0023, #0030, #0067.
- Rebalanced rolloff of ventilation fans in certain locations.
- Rebalanced volume of the Phase 2 Meltdown music track.
- Replaced DMR Chamber seal door with new model.
- Resolves report: #0135.
- Replaced music of the Obama Tree due to copyright.
- Replaced external buttons for certain elevators.
- Removed Security’s Winchester M70, replaced with FN FAL.
- Removed a lot of unused code within the character system.
- Removed remaining winter decorations.
- Removed misplaced quality control sign near the Shaft Elevator.
- Removed unused stuff & misplaced terrain outside the map.
- Removed unused PBR Textures, as they are not normally visible in QSERF.
- Removed unused lighting sound effects.
- Renamed the achievable janitor items.
- Various improvements & fixes to the weapons system backend (aka MGKS).
- Miscellaneous scripting improvements, many of them.
- Cargo Doors now reset after the end of an event.
- Security can now enter Control Station 47 regardless of rank. (Community Suggestion)
- Adjusted vertical speed of Anti-Gravity.
- Admin-primed Warhead detonation can no longer be cancelled at the 10-second mark.
- The frog no longer explodes.
Contributors
Here are all the lovely people that contributed to this update! (in alphabetical order)
- @AnomalousBob (Project Lead, New Props & Wearables)
- @BurnishedBreeze (Various Building Stuff)
- @imskyyc (MGKS Improvements, partially)
- @JordanLOL664 (New Armour)
- @katsumialone (mostly everything else)
- @terryiscool160 (Nemesis)
- …and a big thanks to our Quality Control, Weapons Analytics Team, and supporters!
Play QSERF here: ☢️ QS Energy Research Facility - Roblox