Additions
- Implemented the annunciators inside the Topside Tartarus Control Room!
- Implemented a new backend for managing player teams, this also resolves the current layout bug.
- Implemented a new animation system backend for doors, tape drives, and the player character.
- If a Phase 1 Shutdown cannot proceed due to a random event, such as a catalyser failure or ???, the chance of Phase 2’s Shutdown will increase to 75%. (Suggestion: #0109)
- You can now reset your user data once again.
- Reskinned Vector-45 to Dark Blue.
Improvements
- Improved cooldown accuracy of MGKS burst shots.
- Improved reticle transparency computation function.
- Improved stability of vent teleportation.
- Improved how characters load humanoids.
- Adjusted every trash spawn region to prevent clipping, floating, and also provide slightly better coverage. (Reports: #0281, #0288)
- Refactored electron payout system. (Report: #0264)
- Fixed a bug where the deja vu posters didn’t play a sound when clicked. (Report: #0265)
- Fixed a bug where firearms would shoot when interacting with UI.
- Fixed a bug where the
Command
/Control
key would bypass weapon firerates. (Report: #0315) - Fixed a bug where Proximity Prompt UI wouldn’t get cleaned up if the proximity prompt is destroyed.
- Fixed a bug where the catwalk rails affected by the DMR Crane would persist mid air after being impacted.
- Fixed a bug where the “character bean” was present for ragdolls.
- Fixed a bug where any velocity applied to ragdolls never went away.
- Fixed memory leaks in the Emote System, Industrial Remotes, Interaction System (server), MGKS, and Tape Drives.
- Fixed blast door override misalignment near the facility entrance. (Report: #0306, 1/2)
- Fixed floating blast door override in Pump Station Alpha. (Report: #0306, 2/2)
- Fixed Cargo Truck clipboards being unusable and having an assigned level of detail. (Report: #0232, #0286)
- Fixed cursor being able to disappear while hovering over UI. (Report: #0285)
- Fixed every misspelling of “Grenade”.
- Fixed errors that could occur in
CheckTeamWeaponCount
. - Fixed monitor in Sector B Reception. (Report: #0293)
- Fixed stair texture in QDFHQ. (Report: #0291)
- Fixed the alarm lights for the Tartarus Seal.
- Fixed the elevator that goes between Tartarus, Sector A, and Sublevel 2. (Report: #0279)
- Fixed the Sr. Administrator chat tag colour.
- Fixed the Interaction Reticle’s resolution scaling.
- Fixed appearance of trash models. (Report: #0281)
- Fixed position of the Site Deputy Director’s office door. (Report: #0295)
- Fixed trash spawning outside defined regions.
- Fixed underwater terrain error at Topside Tartarus. (Report: #0282)
- Fixed wall text typo in Topside Tartarus staircase. (Report: #0292)
- Fixed warnings & errors relating to the Interaction UI.
- Fixed the
mgks_editor
command’senable
argument not doing anything. - Updated payouts for SST members.
- Updated frame colours for decorative Heavy Cargo Doors.
- Removed duplicate word in the loading screen quote about the DMR-01 being a prototype.
- Removed lock switch functionality from Airlocks.
- Removed old event hazmat suit giver outside the map.
- Removed old
ConsolePrint
thing. - Removed unused imports in Interaction UI components.
- Removed unused service references in old scripts.
- Removed unused ragdoll functions.
- Replaced old phone & computer model in Hadron Collider Control Room.
- Replaced old potted plant model in Topside Tartarus.
- Replaced old picture frame in Maintenance Meeting Room.
- Replaced old freestanding locker models.
- Replaced old Single Pallets in the DMR Chamber.
- Replaced old Barrels in the DMR Chamber Bridge Codex.
- Replaced old Small Cabinet in Dr. Weldman’s office.
- Replaced old Industrial Lights in the GEMD Chamber.
- Replaced old Ashtray in Control Station 47.
- Replaced old Table Condiments in the McCarthy Node.
- Replaced the considerably unoptimised decorative Keycard Reader outside the Maintenance Elevator Shaft.
- Flipped the levers used for the Tartarus Elevator.
- Item names are now sorted alphabetically in the developer console.
- Employee teleport bricks now have team checks instead of rank checks.
- Keycard Readers, and Industrial Remotes now use the new Interaction System.
- MGKS shots now use
os.clock()
instead oftick()
. - Miscellaneous building improvements & optimisations across the map.
- Portrait lights are now connected to the Electrical Grid.
- Silenced infinite yield warning for
removekey
warhead prompt. - Split the Interaction Reticle into its own component.
- Team-specific items no longer depend on the User Interface to be given.
Contributors
Here’s a list of everyone that contributed to this patch!
- @imskyyc for chat tag fix, and reimplementing user data deletion.
- @katsumialone
- Community Bug Reporters & Suggesters!