QS Energy Research Facility — v3.6.2 Patch

:sparkles: Additions

  • Implemented the annunciators inside the Topside Tartarus Control Room!
  • Implemented a new backend for managing player teams, this also resolves the current layout bug.
  • Implemented a new animation system backend for doors, tape drives, and the player character.
  • If a Phase 1 Shutdown cannot proceed due to a random event, such as a catalyser failure or ???, the chance of Phase 2’s Shutdown will increase to 75%. (Suggestion: #0109)
  • You can now reset your user data once again.
  • Reskinned Vector-45 to Dark Blue.

:hammer_and_wrench: Improvements

  • Improved cooldown accuracy of MGKS burst shots.
  • Improved reticle transparency computation function.
  • Improved stability of vent teleportation.
  • Improved how characters load humanoids.
  • Adjusted every trash spawn region to prevent clipping, floating, and also provide slightly better coverage. (Reports: #0281, #0288)
  • Refactored electron payout system. (Report: #0264)
  • Fixed a bug where the deja vu posters didn’t play a sound when clicked. (Report: #0265)
  • Fixed a bug where firearms would shoot when interacting with UI.
  • Fixed a bug where the Command/Control key would bypass weapon firerates. (Report: #0315)
  • Fixed a bug where Proximity Prompt UI wouldn’t get cleaned up if the proximity prompt is destroyed.
  • Fixed a bug where the catwalk rails affected by the DMR Crane would persist mid air after being impacted.
  • Fixed a bug where the “character bean” was present for ragdolls.
  • Fixed a bug where any velocity applied to ragdolls never went away.
  • Fixed memory leaks in the Emote System, Industrial Remotes, Interaction System (server), MGKS, and Tape Drives.
  • Fixed blast door override misalignment near the facility entrance. (Report: #0306, 1/2)
  • Fixed floating blast door override in Pump Station Alpha. (Report: #0306, 2/2)
  • Fixed Cargo Truck clipboards being unusable and having an assigned level of detail. (Report: #0232, #0286)
  • Fixed cursor being able to disappear while hovering over UI. (Report: #0285)
  • Fixed every misspelling of “Grenade”.
  • Fixed errors that could occur in CheckTeamWeaponCount.
  • Fixed monitor in Sector B Reception. (Report: #0293)
  • Fixed stair texture in QDFHQ. (Report: #0291)
  • Fixed the alarm lights for the Tartarus Seal.
  • Fixed the elevator that goes between Tartarus, Sector A, and Sublevel 2. (Report: #0279)
  • Fixed the Sr. Administrator chat tag colour.
  • Fixed the Interaction Reticle’s resolution scaling.
  • Fixed appearance of trash models. (Report: #0281)
  • Fixed position of the Site Deputy Director’s office door. (Report: #0295)
  • Fixed trash spawning outside defined regions.
  • Fixed underwater terrain error at Topside Tartarus. (Report: #0282)
  • Fixed wall text typo in Topside Tartarus staircase. (Report: #0292)
  • Fixed warnings & errors relating to the Interaction UI.
  • Fixed the mgks_editor command’s enable argument not doing anything.
  • Updated payouts for SST members.
  • Updated frame colours for decorative Heavy Cargo Doors.
  • Removed duplicate word in the loading screen quote about the DMR-01 being a prototype.
  • Removed lock switch functionality from Airlocks.
  • Removed old event hazmat suit giver outside the map.
  • Removed old ConsolePrint thing.
  • Removed unused imports in Interaction UI components.
  • Removed unused service references in old scripts.
  • Removed unused ragdoll functions.
  • Replaced old phone & computer model in Hadron Collider Control Room.
  • Replaced old potted plant model in Topside Tartarus.
  • Replaced old picture frame in Maintenance Meeting Room.
  • Replaced old freestanding locker models.
  • Replaced old Single Pallets in the DMR Chamber.
  • Replaced old Barrels in the DMR Chamber Bridge Codex.
  • Replaced old Small Cabinet in Dr. Weldman’s office.
  • Replaced old Industrial Lights in the GEMD Chamber.
  • Replaced old Ashtray in Control Station 47.
  • Replaced old Table Condiments in the McCarthy Node.
  • Replaced the considerably unoptimised decorative Keycard Reader outside the Maintenance Elevator Shaft.
  • Flipped the levers used for the Tartarus Elevator.
  • Item names are now sorted alphabetically in the developer console.
  • Employee teleport bricks now have team checks instead of rank checks.
  • Keycard Readers, and Industrial Remotes now use the new Interaction System.
  • MGKS shots now use os.clock() instead of tick().
  • Miscellaneous building improvements & optimisations across the map.
  • Portrait lights are now connected to the Electrical Grid.
  • Silenced infinite yield warning for removekey warhead prompt.
  • Split the Interaction Reticle into its own component.
  • Team-specific items no longer depend on the User Interface to be given.

:heart: Contributors

Here’s a list of everyone that contributed to this patch!

  • @imskyyc for chat tag fix, and reimplementing user data deletion.
  • @katsumialone
  • Community Bug Reporters & Suggesters!
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