I’m looking to get into UCG and I have a few questions about accessories in general.
As a property of an Accessory instance, is “AttachmentPoint” relative to the player or the world?
I notice in the documentation it states that AttachmentPoint is the immediate CFrame of the accessory. I was also looking for a property like AttachmentPos, but it’s hidden from the editor.
Secondly, how should I import the colour over to a mesh after importing it? I’m making an 8-bit heart in Studio, and I’ve expoted it as an obj file, and imported it, but the colour hasn’t transferred over.
Lastly, I’d like to figure out how to “construct” an accessory in the explorer in general, i/e, what parts go where, and what each main property does.
If anyone has any helpful tips I would be grateful.