Hello there. Let’s just get straight to the point.
Is Client-sided interaction better in a solo game? I know the question might be confusing, but what I’m trying to mean here is that in a multiplayer game we secure stuff by communicating with the server. But since I’m making a solo game, does it matter whether I keep most of the information to the client instead of sending it to the server? Because again, if an exploiter does something to the server (which again, is not possible) then it’s just going to harm them, as there will be no other players other than them. But, should we still send the information to the server for securing it?
Also, just keeping the data store part out of it, since of course that part has to be secured.
I mean it depends if u want exploiters to finish the game or not in 1 sec.
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Well, I don’t really care if they finish it in 1 second, so I guess, it’s alright.
I think it depends more on if you want to sell things in-game, and what those things might be. If exploiting won’t interfere with any possible purchases, then it doesn’t really matter. While not condoning exploiting, modding single player games is always fun (although mainly for games that actually have proper mod support).
However, with that being said, I would still recommend keeping up with good client-server practices. If you’re doing it correctly, there shouldn’t be a noticeable difference doing it one way or the other from the client’s perspective.
Is there a reason that you’re wanting to do it client-side only?
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Yeah, I was asking it because of my GUI. Well, there’s a lot of GUI interaction in-game, that’s why I mainly asked this question in the first place. If I would’ve done it with server interactions then it would’ve been more complexed. Anyways, thanks for the reply.