Question about client lag

Quick question about client lag.
I’m going to make a hypothetical scenario here to ask my question.

Lets say on the server I quickly place a boolvalue named “Bob” inside of a player.
I then delete it very quickly (lets say .1 seconds or .2 seconds the boolvalue was inside the player before deletion.)

If I have a script on the client that constantly checks for the boolvalue what would happen if the players game became very laggy for a moment or their wifi went out for a second (but not long enough to kick them) could the client lagging result in the script not detecting the boolvalue at all?

Client latency only determines how long it takes for a change made on the server to replicate to the client. In other words, the boolvalue will indeed be detected.

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