Quick question about client lag.
I’m going to make a hypothetical scenario here to ask my question.
Lets say on the server I quickly place a boolvalue named “Bob” inside of a player.
I then delete it very quickly (lets say .1 seconds or .2 seconds the boolvalue was inside the player before deletion.)
If I have a script on the client that constantly checks for the boolvalue what would happen if the players game became very laggy for a moment or their wifi went out for a second (but not long enough to kick them) could the client lagging result in the script not detecting the boolvalue at all?