I have a question about the CollisionFidelity
property:
We have a MeshPart whose collision mesh with the Default
CollisionFidelity is more complex than the collision mesh with the PreciseConvexDecomposition
CollisionFidelity (file sizes are 14KB and 7KB respectively). I was wondering if this means that PreciseConvexDecomposition is actually more efficient in this case, or does the property have runtime implications that would result in additional performance losses? In other words, does the CollisionFidelity property solely affect how the collision mesh is generated, or does it also affect how collisions are evaluated?
Collision mesh with Default
CollisionFidelity:
Collision mesh with PreciseConvexDecomposition
CollisionFidelity:
Obviously it doesn’t make much of a difference with just this model, but this would be good to know for optimizing collision meshes in the future.