Question about combat system in the client

Hello everyone,

I made a combat system using Raycast hitbox v4 on the server, Everything works well but it feels quite slow and unresponsive that’s why I decided to try it on the client.

How would I check if the hit is actually valid and it isn’t an exploiter trying to get free hits? what sanity checks should I use?

Thank you.

Usually you’d start by checking distance, then maybe checking if they are trying to do an impossible shot (through a wall or inside a building) and stuff like that.

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