What is the most accurate way to get a good hitbox combat system? I tried raycasting and watched tutorials, but for some reason it just never works for me. The trail doesn’t show and the weapon does no dmg.
so, what is the most accurate hitbox system possible to make?
I would avoid raycast for certain situations, it uses animation CFrames, which sometimes don’t replicate well accross the server, but it is in general good, I personally just switched to part hitboxes after much debate, and switching in between, although I use a mix of GetTouching, Magnitude, and Raycasts these days!
If that is a concern there is also this library that handles hit detection on the client. This would require sanity checks however to ensure exploiters aren’t being naughty