Question about LinearVelocity

how would i replicate the behaviour of something like

BodyVelocity.MaxForce = Vector3.new(0, y, 0)

or

BodyVelocity.MaxForce = Vector3.new(x, 0, z)

with LinearVelocities?

1 Like

BodyVelocity is deprecated


You can do something like:
AssemblyLinearVelocity = BodyVelocity.Velocity
There is nothing like max force in the Linear Velocity


You need to give the required force, like if a block is 10 g weight, just assume, you need to give it 10g to move it with a constant speed

To find weight you can do

local weight = instance:GetMass() * game.Workspace.Gravity

By this you can find weight, and if you want it to move 20 studs, then keep the force

local requiredvelocity = Vector3.new(weight + (20*game.Workspace.Gravity),0,0)
2 Likes