I want to code my own car system and I was wondering if it’d be better to go with a constraint car or a car that uses BodyMovers to deal w/ the movement. I feel like both have their positives, but I am aiming to make as realistic of a car system as I possible can.
TL;DR if your a person who makes cars frequently on roblox, is Constraints or hard coding movement give better results for a car.
1 Like
bumping thread, i just want a few inputs on what worked for other car system developers
Well both got advantages and disadvantages but it mainly depends what type of car game your making
With constraint its eash to control but itll require complex scripting and setup compared to bodymovers
Bodymovers are simplier to implement for beginners, the issue is it wont exactly be realistic and harder to control, i do however reccemend testing both systems to see what suits you best and the game
sorry for the late reply, but yeah constraints definitely need a lot of work done because they’re kind of wonky. in the current set up i have, i have to make the cars tires alone be the determinant of the friction weight and trying to get them to tweak the friction value based on movement and heat of the tires is kind of wonky.
i haven’t really checked out the a-chassis thing as i just recently found out about them, but i do want to see what i can accomplish with a constraint chassis atm.