Hello, I have this idea for my upcoming game, let’s say that a player is level 1 and makes 1000 coins on average every 12 minutes, and another player is level 50 and makes the same amount in just 4 minutes. If my game were to have an option to buy coins using R$, would it be wise to make it so that a level 1 player gets 1000 coins for 120R$, and a level 50 player gets more, like 2000 or 3000 coins, for the same price? I have never asked myself this nor could I have found any question like this on the forums. Thanks!
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No it’s not a good idea, as this will make your game insanely p2w and unbalanced.
Take example for lifting simulator, it’s a simulator that takes a huge amount of dedication and patience to complete the game. But the issue is that the game had the option to buy coins for R$ which gave more coins the more coins you had, so one player decided to spend a lot of robux on buying coins to become the #1 player. So far no one has beaten him in over 2 years.