So I’m working on a roblox game with a pretty big map and noticed this and I have a question.
[Map Size]
[Image 1]
[Image 2]
You can see the Draw Counts in Image 1 (which is behind a wall of the center of the map) are lower than those in Image 2 (facing the edge of the world) but Image 1 still has half the fps.
So I guess I’m just wondering if occlusion culling is going to do more or how else I can optimize my game.