Question about packet loss and remote events and functions

I have a question that I can’t find anywhere else so I am posting this here.
Are Remote Events and Functions affected by packet loss?
Like can the client not receive some remote event fires if packet loss occurs?

Anything is possible of course, but there are systems in place to detect packet loss and resend the data.

1 Like

So you’re saying that roblox will resend data so there would not be a loss of information.
Also, I’m not accounting for cheating clients that can delete remote events on their side, I’m only focusing on regular unmodified clients.

1 Like