I’ve got this blood effect that I’m creating when a gun’s bullet hits it’s target. My issue is that the effect doesn’t like fall to the ground and or dissolve if that makes sense. Like the effect just continuously loops until I remove the effect. How can I make a falloff with the effect and basically reduce the effect over time till it’s nothing.
If this makes sense? Thanks!
You can use TweenService
to Tween The Particle Emitters’ Rate
Property to 0
(also I’m not sure, but the post’s category might belong to scripting support)
local TimeToZero=1
local TS=game:GetService('TweenService')
local TweenINFO=TweenInfo.new(TimeToZero,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
local ParticleEmitter= --Location to your Particle EMITTER
ParticleEmitter:Emit(30) -- Make the Particle Emitter Start Dropping Particles
local Tween=TS:Create(ParticleEmitter,TweenINFO,{Rate=0})
Tween:Play()
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