So I’m working on an alien planet game with my friends. We made some models that the players are supposed to morph into. I tried to make them morphable by following a tutorial about making a rig, but It doesn’t move. I barely know how to script, but I believe I’m missing a script or not rigging the models correctly. I believe I would just need help with morphing for right now, please if you could make a detailed response, it would really help me, thank you!
The humanoid root part should be at the center of the model, usually above or directly on where should be, maybe slightly into the torso is good practice.
And yes its a separate part, the hierarchy typically goes as
HumanoidRootPart goes into Hips, Hips to legs, Hips to torso/body, torso/body to arms, torso/body to head.
When animating, the HumanoidRootpart must be anchored, otherwise everything should be unanchored.
There plugins, but usually motor6ds are used to make limbs move, while welds are used to attach details, like a feather or an eye (if you dont plan to make an eye move)
Also, instead of adding morph stuff, you could rename the rig to StarterCharacter and drag and drop it into StarterPlayer
What’s cool is that the game handles all that itself, no scripting needed
Doesnt have to be centered for it to work but if you want it to work good you should center it and it is a separate part you name in “HumanoidRootPart” put it inside your morph model and the rigging starts by it like HumanoidRootPart → Torso, Torso → Head and so on.