Im it allowed to make a robux bidding on in-game assets?
No youâre not. It could be pulled under gambling.
Bidding has 0 connection with gambling.
The system is not like to bid, you need to pay, you just select the price, if you win the bidding you pay.
If itâs an Auction then itâs fine, Iâve seen it in many games.
This isnât counted as gambling.
While bidding doesnât have a direct connection with gambling, it does fall in a grey area. There are no platform features that officially support this, nor are the existing features adequate enough to support building this system yourself. There is no point to bid against other players if the winning bid can still decide to just not buy your prompted developer product, and you cannot decide to just ban or remove someone from your game for not purchasing something with Robux because the in-game action isnât binding.
Besides the difficulty with implementation, connecting Robux to a âbiddingâ-based economy or mechanics makes it very ambiguous to players as to how the in-game actions connect to Robux. You are using âRobuxâ as an in-game bidding currency and only after the process is completed, actually converting their Robux. This idea is bound to spawn a lot of confusion and issues amongst your player base and I would highly suggest you to refrain from implementing a bidding system like this.
Instead, you can take a step back and analyze what sort of gameplay scenario you are aiming for. If youâre looking to get limited-edition items into the players hands, a different approach might be the better option.
Its not a system, it will be manual, it will be a one-time event which is when the game launchâs, there will be some stuff that only 1 person can take, which will take place in the bidding.
Youâre the one asking if itâs against the rules. If you really arenât sure if itâs allowed, then why are you repeatedly arguing that it should be? This isnât a debating subforum, nor are we the creators of the Roblox rules. We can only tell you what has been written by the admins, and that is the strict prohibition of gambling.
Take it or leave it.
âArguing that it should beâ there is something called taking people perspective, I donât want only 1 person to say that its allowed / not allowed.
When youâre posting your question on the developer forum, which means that you are actively looking for input and/or answers from other developers, it is vital to provide them with as much information as possible and to ensure that there is little ambiguity.
Your first post, which is all we can know about your question/game before writing an answer, doesnât include any information on your application or the specific questions you have. All the answers provided to you by other developers are either a direct answer to your question, or otherwise trying to guide you in the right direction which is that this is a grey area that should be explored very carefully. Your responses have been defensive, and seem to miss the good intent that these other developers have in helping you resolve this issue.
Please take that into account when asking questions such as this one in the future. If youâre merely looking to see how many developers agree with you, a poll would suffice.
Disclaimer : If you decide to go through with this, the following suggestion(s) isnât guaranteed safe practice with Roblox ToS/Guidelines. Iâm only mentioning some options Iâve thought of, so donât forget to e-mail the staff and get the OK from them
At first I was surprised and immediately thought of gambling, but I think I realize what you mean. A bidding system with robux would certainly fall under the dark-grey area where youâre most likely to have problems to arise, however, if you are having some sort of auction system, I strongly advise that you scrap any idea of having an indetermined Robux payment which is calculated, and then sent to the winning bidder.
Instead, consider using (or creating) an in-game currency that follows these guidelines
- Can be earned through gameplay
- Cannot be traded among players
- Can be purchased using Robux
Now, Iâm imagining this. Your game has some sort of auction house where, every hour a legendary/rare item is up for sale. Any player who decides to enter this area is then added to a table of current auction participants.
It goes around player by player, they can enter their bid in chat or in a TextBox.
This goes around until one of the players bid an amount of the currency which your game is using which follows those guidelines I mentioned, and the other players decide that they will stop bidding.
Once that happens, the winning player has a 15 second time-window in which they can choose one of two options.
- Cancel their bid, moving us back up to âOnce that happensâ with the winning player being the second highest bidder
- Claim the item, the amount they bidded is removed from their players balance, item goes to player, DataStore saves their money/items/etc, auction ends
TL;DR Donât try making a robux auction system, it goes right under that dark-grey area where youâd most likely run into problems. An auction system with your games earnable, non-tradable currency which could be bought for robux (and not become gambling because the player can pull out of the auction if wanted) should be fine. Just get in touch with Dev Engagement or the mods and you should be good to go
I strongly advise you ask someone from the @DevRelationsTeam, This sort of thing falls into a grey area of gambling which is not allowed.
If the DevRel Team does not respond to you, messaging ROBLOX would be your next best step. You can contact them at Roblox Support
Hope this helps!
-The_Marshlet
Depends on the type of bidding though.
If your bidding system hides other playersâ bids, and only allows 1 bid per person for example, then it wouldnât feel as gambly as having a live battle between players of who can drop the most cash to win the item.
At least you get the item or donât pay anything. There are no real losers. But it could pressure people into spending more than they were comfortable with.
Consider the reason for having the system in the first place. If itâs a one-time âhow much would you pay for this item?â⌠âoops, another player offered more - you havenât been charged. good luck next timeâ then it feels a bit less pressured and more palatable to parents watching over their childâs shoulder.
Why not add a currency layer between the bidding?
E.g you buy some premium currency which you bid with
Directly bidding with roblox seems sketchy TOS wise and implementation wise, imagine what a disaster it would be if you charged someone wrong or messed up something with your data.
Do you mean in the sense of auction bidding?
Like @Zeezy666 said auction bidding with in game currency would be okay, but auction bidding with robux would cause some problemsâŚ
Iâm going to assume youâre talking about auctions. Firstly, bidding in raw Robux will break TOS no matter what you do (see my explanation below). Where does their money go if they lose the auction? They canât be refunded Robux.
Like others have said, you should use in game currency for this. Players will purchase in game currency which will be used in bids. The player can then receive the amount they lost if they did not win the auction. This is how auctioning works, players arenât going to expect to be losing money if they lose the auction unless you explain it in your game (which you should either way).
Finally, if this auction-system introduces any chance of the player losing money it is considered gambling under Roblox TOS. Anything chance based must supply an accurate chance value to the player if they may lose out. Because the player has an active decision of whether or not theyâd like to raise their bid this isnât chance based as long as they are the winning player.
However, players who bid too low and donât have enough money for example can lose out thus your concept is against TOS since there is no way to supply chance values in this situation. Again, that means to follow TOS the player MUST have no chance of losing any worth since player interactions are obviously not deterministic and canât be defined with one chance value. (Random Roblox values are deterministic)
I hope this clears things up for you. Next time, please give more context on your problem because we can only make an assumption that you are talking about auctioning and not something else since thereâs no other context. Even a game genre would greatly improve your postâs understandability. I would still say you need to describe the mechanics you want to introduce (e.g. how bidding works, who is bidding, are other players bidding on the same thing, what they are bidding for, what they are bidding with) otherwise it will be unclear to someone even if not that many people.