Question about scaling gui ( help )

So basically I heard that people use the plugin called AutoScale Lite. It adds a “constraint” thingy to make sure guis look the same in every device. However I used that it doesn’t quite seem to work. For example:
In studio:
Screenshot 2022-02-23 at 5.53.56 PM
In game:


It is already different!
Anyone know how to solve this issue…? Thanks!

2 Likes

use a script that makes offset scale you can do this using division and getting the screen size of the player!

Do you have an example or tutorial on how to do that? I’m really bad at calculating sizes offset etc.

So what you gotta do is get the viewportsize of the camera then the absoulute size of the object then do

Div = Viewportsize/absoulutesize

then what u gotta do is use a while or renderstepped loop and just get the max size of VPS then divide it by Div

Doesn’t the plugin already does that?

no i dont think there is a plugin but this way it makes the size stay offset and not stay scaled i personally use this for squaring things

Hey there, first go to the properties menu and find size

image

Then set the offset for both the x and the y to 0. After this, play around with the scale of the x and the y. If you set it to 1 for both the x and y as seen in the example, it will cover the entire screen. I recommend setting it to 0.7 on the x and 0.1 on the y for your example.

If you need any help then just reply to this message and let me know :slight_smile: