I’ve never used sounds before so I don’t really know what I am doing. I see a lot of cases where people are creating and destroying sounds, but I just plan on using sound:Play() whenever i need to play a sound and that’s it. Is there any problem with this?
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That’s what I do in my games currently and I haven’t run into any issues. I’ve heard that if you have too many sounds that it can take Roblox longer to load them all in. You can preload assets, but I don’t think that’s usually necessary.
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do NOT use sound:Play(), nearly all the time’s Iv’e Used in it a Game, It has 10% mobile crash rate. Sound play is VERY UNPERFORMANT do NOT use it!!!
Could I ask what phone or mobile device does this? I haven’t had an issue with my phone and :Play()
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This is not true at all. That would not be the cause of crash rates.