Question about SoundService

I noticed that the SoundService can use SoundGroups’s :SetListener() function to play its sound in a specific place, is it possible to have each sound under one SounGroup be played in multiple places?

For example, I’d have a soundgroup called Weapon SFX, and I’d want to to play my gun’s sfx in my camera, while other players’ in their character position

I recommend using SoundService:PlayLocalSound() for sounds the client emits and the other characters should use another function with SetListener.

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Thanky you for the reply, is it possible to have SetListener play each sound at different places at once?
For example, if two characters shot at you from different sides of the map
I found that you can put sounds into SoundGroups via their properties

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