Question about the Paid Random Items policy

I have surfed the Roblox Creator Hub documentations and other threads on this topic, but i couldnt find something close to this case.

If i have a lootbox system within my game which consists of buyable crate’s, that you can only buy them through the use of an in game currency being the Coins which can be earnt through normal gameplay, but the Coins can also be bought with Robux, does this mean i must have them restricted under the Paid Random Items policy and API?

Responses from developers with further knowledge on this policy or has had a case same to this would be appreciated

Via the content maturity documentation:

Paid random items are virtual items players can purchase with Robux or other currency. If your experience includes paid random items, such as a coin players can purchase with Robux to later redeem for a random virtual item, you must disclose it within the Maturity & Compliance Questionnaire.

Furthermore, from the virtual item policies documentation:

This policy also applies to indirect purchases. For example, if a user uses their Robux to purchase a seed, then later plants the seed in exchange for a randomized virtual item, you must disclose the odds of their potential award before they plant the seed.

So I would definitely say that the policy applies to your scenario and calls for such restrictions.

1 Like