Question about transparent UGC textures

What do you want to achieve?

I want to get a result like the following picture.

1. glass bottle with inside view

devforum

2. Items with a translucent texture

There are two types. one with a transparent interior and one with a translucent texture that allows the interior to be reflected.


What is the issue?

  1. If i connect a node with a transparent texture in Blender, it does not work properly and is displayed only in black. In order to see it transparently, i need to connect an additional node. (I’m not even sure if the additional nodes I’ve attached will work the way I want them to)
  2. (Corresponds to item 2) The texture itself is translucent, but when the texture is applied, the background of the mesh appears black. Adjusting the transparency of the mesh lowers the overall transparency of the texture.
  3. (Corresponds to item 1) Linking the issue 1, i have no idea how to apply it.

What solutions have you tried so far?

I know that SurfaceAppearance is not applied to the special mesh, but I tried it. I added a texture to the colormap and changed the setting to transparent. didn’t work :frowning:

I’m in despair because I can’t find it even after looking for community or videos…


Thanks for reading this long post.
Even if it is not a suitable solution, it is good to have a method that can derive similar results.
Have a nice day! :grin:

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The glass bottle isn’t using a transparent texture but instead flipped normals. The white outline and the green interior you see in the bottle both used flipped normals. Use the shortcut Alt+N then flip normals if you are in blender. Hope this helps.

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