So I am modifying the UVs in “Uv mapping” and I wonder if it is possible to directly see the UVs because also no I have to import the object on roblox studio to see how many UVs there are because it takes a long time to import and export every 30 seconds.
Been having the same issue but with layered clothing. Trying everything I can think of to change the cage mesh without modifying the UVS, and the UVS look completely unchanged in blender, but if I change certain areas of the cage as soon as they are in studio they are “modified”