Question abt Ik Controls

Hello developers! I have been trying to do a Cleaning Simulator fan game, at some time ago i tryied to replicate the arms from Cleaning Simulator, with no sucess
Well on my fan game, i tried scripting a head movement that follows you camera, but is still kinda buggy, i also scripted to the humanoid stay with no ration at all, but nothing too
I used Ik control to do todd arms, that worked but when i testes multiplayer, his head wanst visible.

The point is: i wanna re-start this project, with no use of humanoids and with my own char thing, but im kinda worried abt re-doing the ikcontrol system, can i still use them without the humanoids?
And also there is a propper way to do the head movement follow the camera?

I wanna do something like this:

This is my project state for now:

Thank you!

Im a pretty new developer (about 6 months) so my response might not be ideal, but heres what i think. I have put a link to the documentation for IKControls below:

In the documentation it states that you would need to parent the IKControl’s to a Humanoid OR an AnimationController. The AnimationController does not need a humanoid. So in conclusion, i would think that you dont need to use Humanoids. Try experimenting with AnimationControllers. ^^

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