(this is more of a discussion topic, but I will post it regardless because I have nowhere else to put it, I will try to shape it so that it better fits this category)
Roblox is mostly a platform built around multiplayer games, but, does anyone think we will ever have any well-made single-player games on Roblox that become popular with the community and be successful?
Yes, single-player games are not easy to monetize for developers, but it would give more room for creativity and give people on the platform a broader selection of games to choose from. Right now, many of the games on the front page need to be regularly updated with bug fixes and new content to keep players playing and keep the money flowing. From a person who is new to developing, won’t that get tiring? You are basically tied to this game that will eventually lose its wings from the players who held it together. (little cringe) I mean, won’t that be taking time away from other projects? Not saying that you hate working on your game, but won’t the creative juices in your brain become a little stagnant? But, I get that everyone has a different situation. This game might be your source of income, that making smaller, single-player games on Roblox obviously isn’t a feasible option. Or, simply put, you aren’t interested in making this type of game. It’s all blind assumptions at this point so feel free to correct me.
So, will single-player games ((let me add this) or games that heavily focus more on story, level/world design, more mature themes) have a home on Roblox in the near future? Sorry for the unorganized post, just wanted some thoughts on it.
To make this fit more to the game design support topic, if I ever make a successful multiplayer game, when should I stop working on it? Do I ever stop working on it? How do I handle the player base when I don’t meet their demands?