So… I’m trying to Make something a lot easier for myself. I’m trying to make a giant stack of blocks. So please, All answers help.
What do you mean by this? You’re trying to clone many parts at once?
Oh. I see, you can do Part:Clone()
. Replace the Part
with your variable. With the next few lines, you can make a loop using while task.wait(number) do
- replace number
with the amount of seconds you want each cloning to delay. It should look something like this:
while task.wait(number) do
Part:Clone()
end
But how Would i position it?
Part1 = workspace.Part1
Part2 = workspace.Part2
PartC = Part1:Clone()
PartC.CFrame = Part2.CFrame
You can also use Position
PartC.Position = Part2.Position
Then:
Part1 = workspace.Part1
Part2 = workspace.Part2
while wait() do
PartC = Part1:Clone()
PartC.CFrame = Part2.CFrame
end
Im not sure why people use task.wait()
but it works the same so idk
If you want to Destroy a Part without interruption:
Debris = game:GetService("Debris")
-- Inside the loop:
Debris:AddItem(PartC, 2)
I edited my reply. It should work.
Just use a for loop like
local origin = CFrame.new(0,10,0)
local offset = Vector3.new(0,1,0) -- vector3 to easily multiply
for i = 1, 100 do -- 100 blocks
local new = Instance.new("Part") -- or clone it
new.CFrame = origin * CFrame.new(offset * i) -- change position by i
new.Parent = workspace
end
Ok so, to get the Position of the clone, if you follow the example, its the following code: PartC.Position
(Our Clone), we add a equal sign to assign a new position which is in this case Part2
, if you want it to copy the exact Position and Orientation, use: PartC.CFrame
So the following code:
PartC.Position = Part2.Position -- Assigns Position of PartC to Part2 (Its New position, Part2's Position!)
For CFrame:
PartC.CFrame = Part2.CFrame -- Assigns CFrame (CoordinateFrame)
And remember, Always put in the loop task.wait()
or wait()
not really needed for a for loop espically the one i gave since it doesnt go on forever unless you dont want it all to be created instantly
Item.Size = Vector3.new(10,10,10) -- Whatever size
-- Tweening
Item:TweenSize(UDim2.new(10,10,10), "InOut", "Sine", 1, false)
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