Question on Applying an Initial Rig Pose from Blender

Animation newbie here,

I’m trying to figure out how to apply an initial pose that I created in Blender to a skinned rig. When I uploaded the rig to Studio, I noticed that it contains a folder named “InitialPoses,” which contains CFrameValue instances. These are likely the bone position values of the pose.

When I load the rig to the ‘MoonAnimator’ plugin, bones are positioned the way they were before I created the pose. Is there a method to quickly apply the CFrame Values from the “InitialPoses” folder to the bones, or am I forced to replicate the pose in studio?

Desired Pose

After Uploading it to Studio

Thanks,
Duskitism