Hello, if I create a body position, parent it to a npc, and set the body position’s position to a moving player, will I update the body position to follow the player? If not, how do I replicate the effect?
1 Like
this is similar to something ive done recently. May I see the script
1 Like
You should actually use an AlignPosition instead of a BodyPosition
as BodyPosition
is deprecated, but you probably shouldn’t even be using physics to move NPCs with Humanoid
s and instead use Pathfinding.
1 Like
I do need to, as I need to implement flying.
What about something like this:
local velocity = Vector3.new(0,1,1.3)
local player = game.Players:WaitForChild('VonickTW')
while wait(0.001) do
local VectorPos = player.Character.HumanoidRootPart.Position
VectorPos = VectorPos + (Vector3.new(0,0.2,1) * velocity)
-- ACCELORATION --
velocity = velocity * velocity
print(VectorPos)
end
even though it wont update the player position. Its a good base
1 Like
So… i have to update the position every frame?