As you probably know, Unity has a physic engine which supports RigidBody, but it’s certainly different.
My objective is to have the closer result of how it interacts, since I’m totally a beginner with physics on Roblox, I don’t really know what to use
- BodyForce ?
- BodyGyro ?
- BodyPosition ?
- BodyThrust ?
- BodyVelocity ?
- RocketPropulsion ?
- VectorForce ?
I haven’t found much documentation on that subject, I’m really stuck and lost there…
Thanks for answering
Isnt a rigidbody in unity kinda like an unanchored brick in roblox unless you’re talking about moving it in which case setting the velocity?
Well, a rigidbody has different physical properties.
For example, we have addRelativeTorque & addRelativeForce, these are working obviously differently, I’m confused on what that really corresponds with our engine
I am indeed wondering on how moving it, but the way Unity is doing it