Question on Tool.Activated Practice

After Cloning a Tool to the Player’s Backpack, is it safe, and efficient to use Tool.Activated on the same script? I’m unsure of how this will impact performance for players.
I assume since it is hidden in ServerScriptService, there will be no way of manipulating how the tool works.
Just wanted to know if this is a big no no or if it has no impact.

Yes it’s safe to clone a tool into a players backpack and use Tool.Activated, unless the script doing the tool.Activated is outside the tool then it would be a problem

1 Like

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.