Question Regarding Exporting PBR Textures From Blender To Roblox Studio

Hello, everyone. I have a quick question about blender and roblox studio textures.
If I applied all types of maps in blender, would there be a way to export the texture to roblox studio while also maintaining PBR textures?

Thanks!
coolguyweir.

Yes but you have to bake and then export the maps separate, like one map for diffuse, one map for normal, one for spec, etc.

You can search how to do this on Blender-specific support pages, wikis, or forums. :slight_smile:

Thanks for the reply! I’ll take that into account.
However, one more add on question: If I was to make trees and to add pbr textures to the leaves, what process would I use?

Foliage sheets are usually the best bet for full PBR and performance optimization. There’s plenty of resources online about them :slight_smile:

I can’t seem to find any resources on them, my bad… but can you please link one or two sources? thanks!

You can find a lot of resources about foliage creation here:
http://wiki.polycount.com/wiki/Foliage

Here’s a quick breakdown of how to create realistic game ready trees in Blender:

If you have any more questions, feel free to message me.