Question regarding how future lighting works

When making indoor lightings, my brain suddenly asked me a question

Which would create more stress for renering:

  1. A large area of single surface light instance.
  2. A combination of spotlights.

And then this leads me to another question: Is the performance affected more by the area of lighting objects, or the number of light instances.

1 Like

This would be more harmful to performance.

Size of something never really affect performance because the computer after all only rendering and calculation one instance. If you have multiple instances then the computer needs to double, triple, quadruple, the work in order to render the correct things.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.