So my problem inherently is that I have a large area of terrain. It’d take way too long to make bumps and hills manually.
So, my question is: is there an easier or simpler method to making a large area of terrain less flat or am I just overthinking it immensely? Maybe a plugin or something? I really have no prior experience with terrain as it’s always been super buggy and jank for me.
Cheers!
u can use the built in studio terrain noise tool to add random bumps and hills
u can try the Terrain Generator plugin in the toolbox to quickly fill large regions
u can import a greyscale heightmap from an external tool into studio to shape your terrain
u can script a simple perlin noise function in lua to set region heights automatically
u can use the studio region grow tool to randomly raise or lower terrain over large areas
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Noise seems like what I’m probably looking for. Where is this located, if you know? I’m not seeing it anywhere.
- Enable the Terrain Editor
In the top menu go to View → Terrain Editor (or click the Terrain tab if it’s already visible).
- Open the Generate tools
In the Terrain Editor panel click Generate (next to Edit).
- Select Noise
u should see buttons for Grow, Erode, Smooth, Spikify and Noise. Click Noise, then paint over ur terrain to add random bumps.
Switch to the Create tab, click the Select tool (the dotted‑box icon), and drag out the area you want to randomize. Still on Create, click the Generate button. In the panel that opens, tweak Seed, Blending, Caves, Biome Size, and Biomes to control how “bumpy” your terrain is, then hit Generate.
Do you think you could take a picture?