Fifth topic, nothing too special but not really an issue either but I’m just wondering something:
The Mesh object has been on the horizon for ROBLOX for quite some time now, and there a certain property on there that confuses me a bit, which is the VertexColor
The VertexColor property supposedly takes a Vector3 value (With the variables being X, Y, and Z), and I’m wondering as to why that is instead of a Color3 value?
Image references:
I am aware that I could just convert the Vector3 into a Color3 value that the API Reference gives me, but it still shouldn’t take a function to convert it
Because you’re not actually setting the color of the texture, you’re remapping it’s original coloring using a vector. It’s a displacement of color rather than actually recoloring to a specific color.