Question to uncollideable walls and detection

Hola amigos! Does anyone happen to know how I can detect if someone is touching / wen’t throught the non-collideable door? :

This would be super usefull! Thank you for every comment! :>

Detecting a player touching a wall is very simple, I’ll show you how:

local Players = game:GetService("Players")
local Debounce = false

	local Player = Players:GetPlayerFromCharacter(Hit.Parent)
	if Player and Debounce == false then
		Debounce = true
		print(Player.Name.." walked through the door!")
		Debounce = false

This code works when it is inside of a part. The Debounce variable says if they can touch the part and it will detect it or not. The task.wait(1) waits for a specified amount of time, so you can change the number inside of the parentheses to wait for a different amount of time.

Here’s what will happen with the current code:

In the output it prints, “[username] walked through the door!”

I hope this helps!

1 Like

AHH OMG. I dind’t knew the Touched Event can be used also for non-collideable things! Thank you for telling me! <3