Question| What is the exact degree of the turn of a ROBLOX circle?

Today I have decided I needed to make a rounded wall design, during my work I wished to add windows and to perfectly fit them inside the space ROBLOX gives me in a circle segment. My question is what degree does the circle turn at exactly. So I can be able to clear out the space in the middle.

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Thank you all.
Regards, ImpoweringSlavs

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If you have gone through Mathematics, then you should know the answer to that is infinitely small. There is no precise degree for a perfect circle, though you can get close to it with this plugin.

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I am no where near intelligent, that is why I ask you amazing people. Any who thank you for the plugin!

I am glad I possessed the capability to assist you.

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You are not wrong, but that is not how computers make circles. Infinity small changes in degree means that it would take infinite time to calculate the circle (O(n) where n = ∞). So instead they choose x number of points to divide the circle into turning the circle from an infinite to a discrete set of points. Those points can be connected by lines creating a polygon resembling a circle. As x approaches infinity the polygon becomes closer and closers to a perfect circle. But we don’t need a perfect circle, we need a circle that is good enough to fool our eyes (Also performance reasons again). So whenever they were building the circle mesh they chose an x number of points that look good at practical scales. For whatever reason (likely performance or legacy) they did not make this x value scale with size so you can actually see and count the number of points they divided the circle into.

tldr; the reason you can make a circle out of parts that matches the roblox mesh is because the circle essentially is made of a set of parts.

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This may provide you with an answer on how to work it out.

Count the faces on the cylinder and see if the polygon has a name, if it does then you can take the mean angle and assume that it is what roblox uses to imitate a cylinder.

EDIT: The roblox cylinder has 20 faces therefore it is considered as a icosagon, that should make your workout much more easier.

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If Roblox’s cylinders were divided into equal segments, the angle between each would be 360º/24 = 15º

ok

However, as you can see in the image, these sides are not evenly sized (dark gray figure), and thus don’t match with the regular polygon (white).

I guess the best option in your case would be building your very own cylinders. Also, have you considered unions as a possible solution to this problem?

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