so i have a problem about animationtrack, i am using a module that puts every tracks into a table so i could access them when i wanna :Play() them but heres the problem everytime i reset my character, it doesnt work like i did prints and stuff
so now this brings up a question do i have to reload the animation in the table everytime the character resets or??? any ideas
There is so little information here that it’s almost impossible for me to tell you what’s wrong, but I do know that an easy mistake that people make, and it’s that they put animation scripts under StarterPlayerCharacter, meaning it will run once (when the player joins the game). Simply put them under StarterCharacterScripts, so they can run every time the character is created.
Hope this helps
Yes, you’ll have to reload the animations since it’s not the same character.
oh its that so alright this clears out the problem for me
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