Hello so, as you may or may not know, I have made a Roblox Game where you could make Animations on Lower End Devices, such as, Mobile Phones, more information on that is on this topic
I would like to Implement Animation Saving for it, for convenience.. But I have never touched DataStore ever in my life, but based from my research, there’s a limit of 1 Million Bytes or, 1 MB (correct me if I’m wrong), which is definitely.. not enough, even for the 800 Keyframes limit, as one Keyframe may contain the data of multiple objects, unless i can figure out a god tier serializer, this doesn’t seem to be a good choice
I have thought of an Idea that may sound.. stupid, but, might actually work,
Basically, when players tries to “Save” their animations, it will put in a textbot the Serialized/Compressed Animation Data, as a String, for which the Player can Copy and Store to a website similar to Pastebin
And then to Load the animation, they could Input the Link which contains Raw Text of the Data, or the Entire Data String, In which a script will deserialize it and turn it into what it needs to be, and no, I will make sure this won’t be used for exploiting
As stupid as it may sound for you DataStore experts, is this a viable option? Or is there a better alternative? Any questions or confusions, tell me and I’ll try my best to answer