Simply put, I’m wanting to make a football game and I have some questions regarding making an anti-cheat system. My main concern is exploiters flying, teleporting and making themselves faster etc. which would completely ruin the experience for others. I’ve thought of looking into server authoritative movement for players but it’s not something I’m very familiar with and I’m wondering if it’s worth setting it up.
1.) Is it necessary?
The new anti-cheat system Roblox has been developing seems to have heavily decreased the amount of exploiters on the platform. I feel like they’re much less common now - and if someone does exploit it’s usually not long before they get banned. So I’m wondering, even just for game development in general - is it worth investing time in making an anti-cheat system of sorts? (I’m meaning stuff like server authoritative movement, stopping people from teleporting and flying/making their selves faster etc.)
2.) If so, what would be some necessary anti-cheat features for such a game?
The main thing I’m concerned about is what I stated above - “exploiters flying, teleporting and making themselves faster etc”. Are there any other potential ways that an exploiter could mess up the game? As long as I set up the game as best that I can regarding coding, and potentially add server authoritative movement, could there be anything else that exploiters could do excluding things to do with poor coding? By poor coding I just mean something silly like creating a RemoteEvent that when fired gives the player a the ball or something (this is just a silly example).
In conclusion I’m unsure whether it’s worth investing time in coding an anti-cheat system for the game, alternatively I could just script the game to the best of my ability and hope that Roblox keeps updating/adding more anti-cheat features.