Questions About Obby Development

Hey there, everyone :wave:. I have recently decided to switch my development focus to building… specifically obbies.

I have a game in the works: it is a difficulty chart-based tower obby; each tower gets harder than the previous one. I feel pretty comfortable making the easy stages currently, but I was wondering if anybody has any tips on how to make the process easier, if there are important aspects of a DCO that may not be obvious, or any plugins or tools of any kind you recommend I use.

Currently, I am using f3x for most of my building and different obby kits with the special/moving parts that I customize. I am hoping to have the game out by the end of the year, hopefully sometime in November.

Any words of advice/tips are appreciated, and I look forward to continuing to work on this game.

also any unique things that will make it stand out that I should add?