I’ve been thinking of creating a small project (which may become a big project) where I make a game similar to Blockate. It’s just, I have no idea where to start, how would I go about this?
The main systems I would be tackling are
The Systems I CAN do:
Currency
Placement System
The Systems I CANNOT do:
World Selection
World Creation
I may have a lot of questions on World Selection/Creation like, how would I track all running worlds, how can I track the world’s data, and how can I track all the players inside the world, etc.
If you are attempting to help me (which would be appreciated), please show me code examples or give me explanations on how I can do it.
World Creation is like, creating the world to exist in your datastore of Worlds. But like, I still don’t know how I would save World Data, and send it across servers.
Well, if you’ve played Blockate, there is a command to set the MaxPlayers. But since I haven’t gotten to that point yet, I’ll say 35 for each world. And, for the ‘same world on all servers,’ each hub server (or server that has the world selection thing) will update each time a world gets updated. So it keeps the world data set and accurate (amount of blocks, total players/max players, categories/private or not, and the world icon).
Okay so there is this older Roblox thing used to “create places” that have this thing called the PlaceSave API
That + having all the important code in a ModuleScript and the configuration as a configuration instance with attributes could work
After a lot of messing around, and scrolling through dev forum posts with similar issues like this, I’ve finally gotten the basic system working! Thank you for trying to help me, your help DID help me a little bit. BUT, it would’ve been better if you shared other posts with the same issue to attempt to give me examples.