I do not know where to put this so I put as scripting support. I have a couple of questions about constraints with vehicles.
- So I have seen people use Hinge constraints for angular velocity on a vehicle and I have also seen people use cylindrical constraints for angular velocity. Which one is better for moving vehicles?
- Can I use hinges or cylindrical constraints to rotate the wheels of a vehicle?
- What are the purpose of springs on a vehicle?
- I have checked out the police car roblox made and it had rod, hinges and prismatic constraints. My question is do you need those to make a super awesome vehicle?
- How do I get better at rigging cars with constraints?
- When scripting vehicles what are the main constraints I should be using?
- What type of math do I need to know in order to make a really cool vehicle.
- A lot of people use this “Update” function in their vehicle local script, and that somehow makes the vehicle move without detecting the seat.Changed steer or throttle property, my question is how do people do this? For example in the tutorial by sleitnick his local script contained a update function and by putting that in a heartbeat function the car was able to move. I don’t get how he did that without checking which property has chaged.
Sorry if it is a lot. I just needed to know these things before I make my next vehicle. I want it to be better than the first one I just made which is really crappy.