I’d like to have some questions answered relating game performance.
What is the best material in terms of performance?
I know most people say SmoothPlastic, but I’ve also heard Neon being the best (When it doesn’t glow)
Do textures and decals have the same performance impact?
Haven’t really seen anything about this.
Does changing a textures/decals color have an impact on performance?
Haven’t seen anything about this either.
Does changing a textures offset/studs per tile have an impact on performance?
Haven’t seen anything about this.
How impactful are UICorners and UIGradients?
Haven’t seen anything about this.
If anyone has any other tips for performance I’d like to hear them
I’ve never seen or heard any mention about part material having anything to do with performance since:
those are textures stored on the computer.
you need to have a potato computer in order for base materials to even come close to affecting performance.
Textures, decals, surfaceappearance, and any other image asset stored on roblox servers (online) will naturally have an impact on performance (though otherwise negligible) since they have to be loaded in. This hit will be most prominent on startup, especially with games that have a lot of image assets.
Changing the colour Color3 of a texture/decal has no impact on performance, if there is, it’s negligible.
texture offset/studs per tile (scaling) has no impact on performance, if there is, it’s negligible.
I have never used UICorners nor UIGradients so I have no clue about that.
Note: about the neon material, technically, it may be more performant given it seemingly doesn’t have a sheen when exposed to light.