how do I make the board smaller without it messing up the ui
Wow that’s amazing! I like the UI as its neat and clean. I’ll be sure to use this in my future games, with your credit, of course!
Good job!
It doesn’t work, most of the donation doesn’t show up
Is there a way to remove someone from the donation board???
I’ve donated in Studio as a test and it saved it without me wanting it to.
You can remove their key (UserId) from the OrderedDataStore.
How would I go about doing this exactly? I’ve seen something about using the :RemoveAysnc() feature, but I don’t quite know where that goes or how it really works.
I’ve tried something similar to this already and it makes no difference:
Could you post the script you ran?
This is the full Core code (minus the dev products). The key bit is down the very bottom.
local DataStoreService = game:GetService("DataStoreService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MarketplaceService = game:GetService("MarketplaceService")
local Players = game:GetService("Players")
local gui = script.Donations
local face = Enum.NormalId[GUI_FACE]
local eve = Instance.new("RemoteEvent")
eve.Name = "DonationEvent"
eve.Parent = ReplicatedStorage
local cache = {}
local tmType = Enum.ThumbnailType.HeadShot
local tmSize = Enum.ThumbnailSize.Size420x420
local donations = DataStoreService:GetOrderedDataStore("DONATIONS_" .. DATA_KEY)
if not face then error("Invalid GUI_FACE: " .. GUI_FACE) else gui.Face = face end
local function getName(id)
for cachedId, name in pairs (cache) do
if cachedId == id then
return name
end
end
local success, result = pcall(function()
return Players:GetNameFromUserIdAsync(id)
end)
if success then
cache[id] = result
return result
else
warn(result .. "\nId: " .. id)
return "N/A"
end
end
local function findAmountById(id)
for _, donationInfo in pairs (DONATION_OPTIONS) do
if donationInfo.Id == id then
print(donationInfo.Amount)
return donationInfo.Amount
end
end
warn("Couldn't find donation amount for product ID " .. id)
return 0
end
local function clearList(list)
for _, v in pairs (list:GetChildren()) do
if v:IsA("Frame") then v:Destroy() end
end
end
local function updateAllClients(page)
eve:FireAllClients("update", page)
end
local function updateInternalBoard(updateClientsAfter)
local sorted = donations:GetSortedAsync(false, math.clamp(DISPLAY_AMOUNT, 0, 250), 1)
if sorted then
local page = sorted:GetCurrentPage()
local clientDataPacket = {}
clearList(gui.Main.Leaderboard.List)
for rank, data in ipairs(page) do
local userId = data.key
local username = getName(data.key)
local icon, isReady = Players:GetUserThumbnailAsync(userId, tmType, tmSize)
local amountDonated = data.value .. " robux"
local clone = gui.Main.Leaderboard.Template:Clone()
clone.Icon.Image = icon
clone.Rank.Text = "#" .. rank
clone.Robux.Text = amountDonated
clone.Username.Text = username
clone.LayoutOrder = rank
clone.Visible = true
clone.Parent = gui.Main.Leaderboard.List
table.insert(clientDataPacket, {
["name"] = username,
["icon"] = icon,
["amount"] = amountDonated,
["rank"] = rank
})
end
if updateClientsAfter then
updateAllClients(clientDataPacket)
end
else
warn("No data available for leaderboard refresh!")
end
end
local function createButtonsInternal()
for pos, donationInfo in pairs (DONATION_OPTIONS) do
local clone = gui.Main.Donate.Template:Clone()
clone.Id.Value = donationInfo.Id
clone.Info.Text = "<b>" .. donationInfo.Amount .. "</b> robux"
clone.Visible = true
clone.LayoutOrder = pos
clone.Parent = gui.Main.Donate.List
end
end
local function processReceipt(receiptInfo)
local donatedAmount = findAmountById(receiptInfo.ProductId)
local id = receiptInfo.PlayerId
local success, err = pcall(function()
donations:UpdateAsync(id, function(previousData)
if previousData then
return previousData + donatedAmount
else
return donatedAmount
end
end)
end)
local player = Players:GetPlayerByUserId(id)
if not success then
if player then
eve:FireClient(player, "Error", "There was an error processing your purchase. You have not been charged. Error: " .. err)
end
warn("Error handling " .. id .. "'s purchase: " .. err)
return Enum.ProductPurchaseDecision.NotProcessedYet
end
if player then
eve:FireClient(player, "Success", "Thanks for your generous donation!")
end
return Enum.ProductPurchaseDecision.PurchaseGranted
end
local function onPlayerAdded(plr)
local pGui = plr:WaitForChild("PlayerGui", 5)
if pGui then
for _, board in pairs (script.Parent:GetChildren()) do
if board.Name == "Board" then
local clone = gui:Clone()
clone.Adornee = board
clone.Parent = pGui
end
end
return true
end
warn("Couldn't find PlayerGui for " .. plr.Name .. ":" .. plr.UserId)
end
createButtonsInternal()
updateInternalBoard(false)
MarketplaceService.ProcessReceipt = processReceipt
for _, plr in pairs (Players:GetPlayers()) do
onPlayerAdded(plr)
end
Players.PlayerAdded:Connect(onPlayerAdded)
while true do
wait(REFRESH_RATE)
updateInternalBoard(true)
end
local success, removedValue = pcall(function()
return donations:RemoveAsync("User_336700386")
end)
if success then
print(removedValue)
end
Where are you getting the “User_” from? And why is it a string?
I saw on a different post that was how it was done…
I’m assuming that is very incorrect.
I’ve made donations in studio and I don’t know how to get rid of them without changing the datastore completely and erasing real donations from other users. I’ve tried using SetAsync and UpdateAsync, but I don’t have too much experience in datastores at the moment and to my understanding, it’s not working when I try. How can I get rid of donations without removing all of them?
EDIT: I was able to fix the issue with this amazing datastore plugin. I suggest you check it out, it’s very useful.
Thank you for suggesting my plugin!
Hi, awesome system - only recommendation, add themes!
A way I did this with a system I made (FoodMate) was have a folder with UI gradients with different names, add in default ones and the customer can make their own ones if they like, and basically put a stringValue in each component to copy the UI gradient into named “ThemePart” and whenever you startup the system it detects the theme selected (possibly just another config thing) and finds all “ThemePart”'s and then just clones in the selected UI gradient.
I know this would be the most annoying suggestion and I also made it a lot more complicated than it needed to be because you can script it without me spoonfeeding it to u lmfao
The ONLY semi issue I found was when I added multiple boards, the congratulations notification appeared on all of them and I had to manually press dismiss on each and every board. Possibly just add a bindable function somewhere that will auto hide them all when you dismiss one notification.
Dont mind the background music was listening to some heavy base boost’d stuff…
@twinqle, this is what i’ve made of your donation lb. (Just added a lil effect ;))
hey man how can i use my already created datastore has all my players donations already in it . i wanna use your board instead but mine at the moment only called the datastore by its name “datastorenamehere” in this format ty
Hey for some reason when i have this board in my game, other developer product functions breaks and doesn’t work! Help!
Looks amazing. One question, how do I make a thing where like if the player donated any amount of Robux, in the chat it says “(user) donated (rbx amnt), thank you!”?
how do I expand it for extra developer products