Quick GUI Tools - Minimalistic, space and time saving gui editor

Im presenting to you Quick GUI Tools

Plugin on creator store: Quick GUI Tools

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This plugin might help you if you use to create GUI from scrach a lot. Most of its features are possible to make without this plugin, but using it optimizes the time and attention spent in those actions, while also provides some workaround for weird studio editor’s bugs.

The design is very clean and blends really well with studio’s design. No new pages, lists or tabs, only the buttons and its functions. When needed, further options are popped up above the button when you hover it.


The buttons it displays on screen are all about changing GUIObjects properties, mainly:

Position

The buttons "CornerPos", "AnchorPoint" and "Offset" offers quick positioning to the object.

Size

The buttons "Fill", "DoubleSize", "HalfSize" and "Margin" offers quick resizing to the object.

Visibility and Transparency

The button "Visible" simply toggles the .Visible property, while "Transparent" offers 3 transparency options to the object (BackgroundTransparency).

Lock size's ratio

The button "LockRatio" calculates the number that should be applied to a UIAspectRatioConstraint so it keeps the current ratio with a constraint.

Converting offset and scale values

Distinguishes position and size, and also X and Y axys individually for conversion. Also works if the current size or position is hibrid (half offset and half scale).

Each button explained:

CornerPos

Provides 9 button options once you hover it for you to select the desired corner of the screen you want to move your object to.

AnchorPoint

Provides 9 button options once you hover it for you to select the desired corner where you want to set the object’s .AnchorPoint property to. Besides that, it alto calculates the position of the object to try to set it just as it was before the change on the anchor point, while setting the anchor point on properties will create an offset on the apearant object’s position.

Fill

By choosing Fill on X or Y axys, it makes the currently selected objects fill the screen on that direction, making its size take the whole screen. Doing so sets the AnchorPoint to the middle on that axys and converts size value to scale on the selected axys.

DoubleSize

Choosing x or y and *2 or *3 will simply multiply the selected axys by the selected multiplier. It safelly keeps the relation between scale and offset values after the change.

HalfSize

Choosing x or y and /2 or /3 will simply divide the selected axys by the selected divisor. It safelly keeps the relation between scale and offset values after the change.

Margin

Adds +2 to the object’s size on the selected axys.

Offset

Adds +1 to the object’s offset position on the selected axys. Good mainly for creating offset from the corners.

Visible

Quick toggles the object’s Visible property.

Transparent

Provides options to set the object’s BackgroundTransparency to full, half-transparent or solid.

LockRatio

Inserts an UIAspectRatioConstraint in the object and autocalculates the current ratio for the constraint, so the object keeps the same shape no matter how the screen sizes changes.

ToScale

Offets options to convert the offset values on Position or Scale, and on X or Y values individually to scale.

ToOffset

Offets options to convert the scale values on Position or Scale, and on X or Y values individually to offset.

1 Like

misleading!! looked on creator store it’s 100 robux

1 Like

My bad, I wasnt being able to configure the price before. Removed the free label.

oof, roblox did that with a lot of us recently to make us abude to the new transaction method. Thanks for notifiying me. It should be fixed now.